Hey,
I have a little problem.
I now create some codes for Legend of Zelda Ocarina of Time 3D EUR. If you now want to refill your magic bar (address 0058799F) then you have to write a code like this:
0058799F 00000060
But now comes the problem. At address 005879A0 is the value for the ruppees written. If I use the code above it will overwrite address 0058799F with 60 and the next 3 with 00. That means you refill your magic, but set your ruppees on 0.
The question is: How can I only set the...
Trouble replacing 8bit values with gateshark
I have a little problem.
I now create some codes for Legend of Zelda Ocarina of Time 3D EUR. If you now want to refill your magic bar (address 0058799F) then you have to write a code like this:
0058799F 00000060
But now comes the problem. At address 005879A0 is the value for the ruppees written. If I use the code above it will overwrite address 0058799F with 60 and the next 3 with 00. That means you refill your magic, but set your ruppees on 0.
The question is: How can I only set the...
Trouble replacing 8bit values with gateshark